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|Summary:||SceneAnimator should use ease-in/ease-out, not linear interpolation|
|Issue Type:||ENHANCEMENT||Exception Reporter:|
Description daveyost 2008-07-08 04:46:06 UTC
This is a quick fix, but it will be a huge esthetic improvement. The move should accelerate for a while, then move steadily for a while, then decelerate to the endpoint. Two good ways of doing it are to accelerate for half the time, then decelerate for half the time. Another way that I think looks a bit more natural (as if a human hand were involved) is accelerate for 2/3, then decelerate for 1/3. See http://today.java.net/pub/a/today/2006/03/16/time-again.html#non-linear-interpolation
Comment 1 Kris Richards 2008-07-08 16:20:39 UTC
*** Issue 139090 has been marked as a duplicate of this issue. ***
Comment 2 daveyost 2008-08-15 07:11:04 UTC
It would be useful to be able to set/get the duration of the animation.