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Bug 84257 - in if/else construct, else branch is not completely intuitive
Summary: in if/else construct, else branch is not completely intuitive
Status: NEW
Alias: None
Product: soa
Classification: Unclassified
Component: BPEL (show other bugs)
Version: 5.x
Hardware: All All
: P4 blocker (vote)
Assignee: Jiri Kopsa
Depends on:
Reported: 2006-09-05 23:18 UTC by lchang
Modified: 2006-09-21 10:10 UTC (History)
0 users

See Also:
Exception Reporter:


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Description lchang 2006-09-05 23:18:46 UTC
In the BPEL Editor if you are using an if construct it is not intuitive for 
the first time that an activity can be added to the else branch.  

Here are some examples of the inconsistencies that make it unintuitive.
- The If and ElseIf branches show place holders.  The Else branch only shows 
the place holder once you begin dragging the activity onto the editor
- The ElseIf branch requires you to add it.  The Else branch is already there 
and does not need to be added.
- The If and ElseIf branch both are labelled.  The Else branch is not labelled
Comment 1 Alexey Anjeleevich 2006-09-21 10:10:38 UTC
Initialy If has no else branch at all. So what you see is default way of
execution process which will be choosen when main condition is false. So
placeholder on this default way is not shown when drag is not performed. 

When user does not perform drag, placeholders are shown only in empty activity
holders and empty composite activities. From this point current implementation
of If is consistent.