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(-)source/processor2d/vclpixelprocessor2d.cxx (+9 lines)
Lines 68-73 Link Here
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#include <cstdio>
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#include <cstdio>
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#include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
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#include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
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#include <toolkit/helper/vclunohelper.hxx>
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#include <vcl/window.hxx>
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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using namespace com::sun::star;
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using namespace com::sun::star;
Lines 369-374 Link Here
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                                    aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()), 
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                                    aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()), 
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                                    aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
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                                    aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
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                            }
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                            }
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                            else if( xControlWindow.is() )
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                            {
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                                Window* pWin = VCLUnoHelper::GetWindow( rXControl->getPeer() );
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                                if( pWin )
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                                    pWin->Invalidate();
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                            }
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                            // restore original graphics
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                            // restore original graphics
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				            xControlView->setGraphics(xOriginalGraphics);
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				            xControlView->setGraphics(xOriginalGraphics);

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