Issue 33139 - custom shapes: octagon und diamond bevel needs a rework
Summary: custom shapes: octagon und diamond bevel needs a rework
Status: CLOSED FIXED
Alias: None
Product: Impress
Classification: Application
Component: ui (show other issues)
Version: 680m47
Hardware: All All
: P3 Trivial (vote)
Target Milestone: OOo 2.0
Assignee: christian.guenther
QA Contact: issues@graphics
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2004-08-18 10:20 UTC by christian.guenther
Modified: 2005-03-11 17:52 UTC (History)
1 user (show)

See Also:
Issue Type: DEFECT
Latest Confirmation in: ---
Developer Difficulty: ---


Attachments
document with the reworked shapes octagon and diamond (7.91 KB, application/vnd.oasis.opendocument.drawing)
2004-12-07 10:35 UTC, bjoern.milcke
no flags Details

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Description christian.guenther 2004-08-18 10:20:48 UTC
- the custom shapes octagon bevel and diamond bevel needs a rework
- the lines in the objects are not stright but slightly curved
- the area in the middle is missing
- they have no handles 
- they need a kind of light and shadow effect.
Comment 1 sven.jacobi 2004-12-02 11:02:45 UTC
sj->bm: many thanks for taking over this issue, if you have any questions, then
don't hesitate to ask me. 
Comment 2 bjoern.milcke 2004-12-06 19:26:40 UTC
fixed octagon bevel. It satisfies all items except the last, because it is not
yet technically possible to do this non-programatically.
But the shape is prepared: all different boxes are separate sub-shapes that
could later be coloured.
Comment 3 bjoern.milcke 2004-12-07 10:27:16 UTC
The diamond also satisfies all items except the last. The five visual segments
are all different sub-shapes, so that they can be colored later when this
feature is available.
Comment 4 bjoern.milcke 2004-12-07 10:35:36 UTC
Created attachment 20200 [details]
document with the reworked shapes octagon and diamond
Comment 5 bjoern.milcke 2004-12-08 14:58:22 UTC
point 4 is now also fixed. Customshapes can now define the luminance encoded in
their type. If the type is "col-xxxxxxxx" the 8 xes are interpreted as a
hexadecimal number in the following form:
[n][x1][x2][x3][x4][x5][x6][x7]
where n determines the number of different shadings, and the x_i determine the
shading as follows for the ith shape:
0, 8: unchanged color
1..7: color becomes brighter by 10, 20, ..., 70 percent
9..f: color becomes darker by 10 (9), 20 (a), ..., 70 (f) percent
Comment 6 bjoern.milcke 2004-12-16 15:34:41 UTC
reopened for resend
Comment 7 bjoern.milcke 2004-12-16 15:37:17 UTC
please verify in CWS bm3
Comment 8 bjoern.milcke 2004-12-16 15:37:54 UTC
resetting to fixed
Comment 9 christian.guenther 2004-12-17 08:50:40 UTC
Verified in cws bm3 
Comment 10 christian.guenther 2004-12-17 08:52:23 UTC
Verified
Comment 11 christian.guenther 2005-03-11 17:52:22 UTC
Integrated in src680m85