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From the HeapWalker analysis of a heap dump, FacesDesignProperty objects seem to hold onto redundant objects of type Boolean in the 'initialValue' field. There should only be two instances of Boolean (Boolean.TRUE and Boolean.FALSE). This is a minor waste of memory.
I think this is because that value is used as a key in the hashtable...not sure though.
That shouldn't make a difference, since Boolean.hashCode() only has two possible return values, based on whether the object represents true or false (see hashCode() javadoc for the Boolean class).
You are right. I meant to say that the == is used somewhere to detect distinct values. I need to check on it.